I haven't been able to modify the custom platform engine to run any faster.
It is only using 10 loops per frame for the platform engine (The engine is qualifier based so anything that is platform related just goes into the engine qualifier and works with any platforming aspects, i.e. has gravity, platform collisions, ability to move left and right, and jump, etc.) but because it has to do stuff for every object in the qualifier, the more platformable objects that are on screen, the more processing power it uses, which flash seems to be having a hard time with.
I may have to save this engine for a later EXE only game.
If you know of any trickery to get more objects on screen, using less processing power, be it using a more sophisticated CPM that uses less/no fastlooping, or a faster method than using qualifiers, Let me know in the comments.
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