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The Cecil - Sep 01 2010
that is epicly epic win omc.

OldManClayton - Sep 01 2010
http://failblog.org/2010/08/30/epic-fail-photos-combination-win/

The Cecil - Aug 23 2010
aware of the situation. its my stupid host being stupid.

OldManClayton - Aug 23 2010
Slooow loooaading

The Cecil - Aug 16 2010
Facebook Like Button and Twitter Tweet Button added to news posts. yay.

Ricky - Aug 12 2010
Pink!

The Cecil - Aug 11 2010
hmmm. interesting indeed.

Tim - Aug 11 2010
we should go with bright pink... yes...

The Cecil - Aug 11 2010
we like the yellow better. yes we do. dont we ricky @_@

Ricky - Aug 11 2010
What happened to the sexy sexy green ;_;

The Cecil - Aug 09 2010
there's yellow color growing on you? get that checked out man.

Jon_Lambert - Aug 09 2010
yeah, this yellow color is growing on me

The Cecil - Aug 08 2010
Well YOU have an axe in YOUR face.

Ricky - Aug 06 2010
"NO"

The Cecil - Aug 06 2010
YOUR FACE IS TAcOS!!!

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::News Comments::

  Side Scrolling Action RPG Engine (WIP) UPDATE
news posted on Sat, Jun 12 2010 by The Cecil
I haven't been able to modify the custom platform engine to run any faster.

It is only using 10 loops per frame for the platform engine (The engine is qualifier based so anything that is platform related just goes into the engine qualifier and works with any platforming aspects, i.e. has gravity, platform collisions, ability to move left and right, and jump, etc.) but because it has to do stuff for every object in the qualifier, the more platformable objects that are on screen, the more processing power it uses, which flash seems to be having a hard time with.

I may have to save this engine for a later EXE only game.

If you know of any trickery to get more objects on screen, using less processing power, be it using a more sophisticated CPM that uses less/no fastlooping, or a faster method than using qualifiers, Let me know in the comments.


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